“…Perceived depth of a virtual object in a stereo display is computed as: d = (D m × S)/ (I ± S), where d is predicted depth (in meters), D m is viewing distance in meters, S is separation between half-images on the display screen (in meters), and I is interpupillary distance (in meters); when disparity is crossed, the denominator is (I + S), and when disparity is uncrossed, the denominator is (I − S) (Cormack & Fox, 1985b). Perceived depth in a stereoscopic display does vary in accord with this relation (Boydstun, Rogers, Tripp, & Patterson, 2009;Patterson et al, 1995;Patterson, Moe, & Hewitt, 1992;Richards, 2009;Ritter, 1977;Wallach & Zuckerman, 1963). Here, the visual system may recalibrate the disparity for different egocentric viewing distances but the recalibration derived from real-world viewing becomes misapplied when a stereo display is viewed.…”