2018
DOI: 10.15439/2018f223
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Stereoscopy in Graphics APIs for CAVE Applications

Abstract: The paper compares the advantages and disadvantages of a variety of Graphics Application Programming Interfaces (APIs) from the perspective of obtaining stereoscopy in applications written for a CAVE virtual reality environment. A number of problems have been diagnosed and an attempt has been made to solve them using OpenGL, DirectX 11 and 12, Vulkan, as well as the Unity Engine which can internally use DirectX, OpenGL and Vulkan, but has problems and limitations of its own.

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“…Over the past few years, a growing community has successfully mapped their specific domain applications onto the GPUs to exploit their parallel computation for graphics and non-graphics tasks (Owens et al, 2008). In the first case, the majority of the implementations concerns game engines (Grigg and Hexel, 2017;(Redlarski et al, 2018) and scientific simulations. Focusing on a subset of work conducted for geospatial data and geoinformation, both desktop and mobile applications will be presented.…”
Section: Related Workmentioning
confidence: 99%
“…Over the past few years, a growing community has successfully mapped their specific domain applications onto the GPUs to exploit their parallel computation for graphics and non-graphics tasks (Owens et al, 2008). In the first case, the majority of the implementations concerns game engines (Grigg and Hexel, 2017;(Redlarski et al, 2018) and scientific simulations. Focusing on a subset of work conducted for geospatial data and geoinformation, both desktop and mobile applications will be presented.…”
Section: Related Workmentioning
confidence: 99%