2014
DOI: 10.1002/cplx.21616
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Stigmergy in comparative settlement choice and palaeoenvironment simulation

Abstract: Decisions on settlement location in the face of climate change and coastal inundation may have resulted in success, survival or even catastrophic failure for early settlers in many parts of the world. In this study, we investigate various questions related to how individuals respond to a palaeoenvironmental simulation, on an interactive tabletop device where participants have the opportunity to build a settlement on a coastal landscape, balancing safety, and access to resources, including sea and terrestrial f… Show more

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Cited by 6 publications
(7 citation statements)
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References 33 publications
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“…This kind of presence is not yet a feature of virtual heritage, and yet the growth of agent-based modelling in archaeology would suggest that the potential is certainly there to translate these into the immersive virtual worlds from the typically 2D or 2.5D worlds they currently inhabit. Rare examples of this approach include work by Ch [Ch'ng and Gaffney 2013;Ch'ng et al 2016]. There have also been attempts to integrate 3D virtual worlds with artificial intelligence using Second Life -for example, to recreate the daily life of the citizens of Uruk around 3000BC [Bogdanovych et al 2011;Bogdanovych et al 2015].…”
Section: Virtual Presencementioning
confidence: 99%
“…This kind of presence is not yet a feature of virtual heritage, and yet the growth of agent-based modelling in archaeology would suggest that the potential is certainly there to translate these into the immersive virtual worlds from the typically 2D or 2.5D worlds they currently inhabit. Rare examples of this approach include work by Ch [Ch'ng and Gaffney 2013;Ch'ng et al 2016]. There have also been attempts to integrate 3D virtual worlds with artificial intelligence using Second Life -for example, to recreate the daily life of the citizens of Uruk around 3000BC [Bogdanovych et al 2011;Bogdanovych et al 2015].…”
Section: Virtual Presencementioning
confidence: 99%
“…This unique crowdsourcing activity may be able to fill gaps within the information space so that answers to research questions can be more complete. Thus, by reconstructing and replicating a lost landscape, and by injecting harvested human behavior into the context of the landscape, we may be able to gather much more information than conventional methods will allow (e.g., Ch'ng, Gaffney, & Hakvoort, 2014). Within such works, the collection of a sufficiently large sample of behaviors will reveal to us important trends and patterns as human activities increase.…”
Section: Behavior Mining With Crowds Within Virtual Environmentsmentioning
confidence: 99%
“…However, the behavioral data captured during the exhibition were consistent with human behaviors in the past. The Drowned Landscapes data has been published (Ch'ng et al, 2014), and the Stonehenge Landscape data are being analyzed at the time of writing. Both datasets demonstrated trends and patterns that are significant, and are useful for testing hypotheses in our research.…”
Section: Crowd Behavior Mining In Public Spacesmentioning
confidence: 99%
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“…The tabletop interactive simulation was exhibited to thousands of visitors, with 347 participants 'donating' their behaviours. Detailed information is available on the published crowdsourcing study along with in-depth results [22].…”
mentioning
confidence: 99%