Abstract:The urgency of this research is to implement application-based Geomaze game media at Dharma Wanita Persatuan 1 Kindergarten in Gresik Regency. This study aims to determine the development, feasibility and effectiveness of application-based Geomaze game media in stimulating visual-spatial intelligence of children aged 4-5 years. This research uses the type of research development or R&D with the ASSURE model. This study uses the target participants of children aged 4-5 years in TK Dharma Wanita Persatuan 1 … Show more
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