Proceedings of the 9th Nordic Conference on Human-Computer Interaction 2016
DOI: 10.1145/2971485.2993921
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Cited by 14 publications
(2 citation statements)
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“…A narrative element has been called essential to design fiction [62,94]. For example, Schulte et al propose 'design fiction probes' to elicit participants' critical reflection on fictional technologies [84], while Kozubaev proposes using fictional artifacts in public spaces for this [51]. Within HCI, design researchers employ these approaches to explore potential implications of new technologies [15,58,101]; or to better communicate implications to various audiences recalling a tradition of scenario-based design [13,21].…”
Section: Speculative Design and Design Fictionmentioning
confidence: 99%
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“…A narrative element has been called essential to design fiction [62,94]. For example, Schulte et al propose 'design fiction probes' to elicit participants' critical reflection on fictional technologies [84], while Kozubaev proposes using fictional artifacts in public spaces for this [51]. Within HCI, design researchers employ these approaches to explore potential implications of new technologies [15,58,101]; or to better communicate implications to various audiences recalling a tradition of scenario-based design [13,21].…”
Section: Speculative Design and Design Fictionmentioning
confidence: 99%
“…Our backgrounds in design futuring include: written and video design fiction critically reimagining futures of living with technology far into the future; designed artifacts and situations to invite people to experience near-future possibilities with technology; in-home artifact deployments to situate reflection in everyday life; design thinking exercises with community stakeholders to probe security and social justice issues; and media analysis of technology concept videos [31,34,46,51,84,89,101,102].…”
Section: Who We Are and Why We Futurementioning
confidence: 99%