2006
DOI: 10.1109/iembs.2006.4398555
|View full text |Cite
|
Sign up to set email alerts
|

Stopping behavior in a VR driving simulator: A new clinical measure for the assessment of driving

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1

Citation Types

0
3
0

Year Published

2010
2010
2020
2020

Publication Types

Select...
4

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(3 citation statements)
references
References 0 publications
0
3
0
Order By: Relevance
“…Although this large body of research is beyond the scope of this review, the efforts of researchers in this area bear mention. Virtual reality driving simulators have been used to assess various aspects of driving (e.g., distractibility, reaction time) in many clinical populations, including dementia (e.g., Rizzo, McGehee, Dawson, & Anderson, 2001), multiple sclerosis (e.g., Schultheis, Weisser, Manning, Blasco, & Ang, 2009), brain injury (e.g., Cox et al, 2010; Schultheis et al, 2006; Wald, Liu, Hirsekorn, & Taylar, 2000), and spinal cord injury (Carlozzi, Gade, Rizzo, & Tulsky, 2012). Driving simulators are becoming increasingly more realistic, including use of full-immersion screens and multi-sensory feedback, which has further improved their similarity to a real-world driving experience (e.g., Mayhew et al, 2011; Wang et al, 2010).…”
Section: Cognitive Assessment Using Virtual Realitymentioning
confidence: 99%
“…Although this large body of research is beyond the scope of this review, the efforts of researchers in this area bear mention. Virtual reality driving simulators have been used to assess various aspects of driving (e.g., distractibility, reaction time) in many clinical populations, including dementia (e.g., Rizzo, McGehee, Dawson, & Anderson, 2001), multiple sclerosis (e.g., Schultheis, Weisser, Manning, Blasco, & Ang, 2009), brain injury (e.g., Cox et al, 2010; Schultheis et al, 2006; Wald, Liu, Hirsekorn, & Taylar, 2000), and spinal cord injury (Carlozzi, Gade, Rizzo, & Tulsky, 2012). Driving simulators are becoming increasingly more realistic, including use of full-immersion screens and multi-sensory feedback, which has further improved their similarity to a real-world driving experience (e.g., Mayhew et al, 2011; Wang et al, 2010).…”
Section: Cognitive Assessment Using Virtual Realitymentioning
confidence: 99%
“…might be measured with novel computer-based VR tasks. Work by Schultheis et al (2006) indicates that new driving-performance measures can be derived with VR driving simulations, and they suggest that these indices may be beneficial for evaluating driving capacity following neurological compromise. If a test like the Naturalistic Action Test (Giovannetti et al, 2008) is able to reformulate a model for everyday action impairment in AD (on which omissions, commissions and action additions reflect distinct everyday action deficits), it is very likely that an integration of cognitive and everyday functional assessment could be feasible in a simulated VR environment.…”
Section: Marriage Of Process-based Approach With Technology: a Proposmentioning
confidence: 99%
“…3D environments are also useful in teaching users with special needs such as those suffering from autism [32]. Schultheis et al have a VR driving simulator to precisely and successfully evaluate driver competency following a neurological trauma [33]. Simulators have also been developed to test the driving ability of people suffering from disease or injuries resulting from previous accidents as an alternative to dangerous real world road tests [34].…”
Section: Related Workmentioning
confidence: 99%