Proceedings of the 5th ACM Multimedia Systems Conference 2014
DOI: 10.1145/2557642.2557651
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Storage optimization for 3D streaming systems

Abstract: Three dimensional (3D) content is becoming attractive in entertainment events such as soccer games and movies. Also, 3D displays are widespread at homes, offices, and theaters. Yet, 3D content may lack good 3D experience due to varying display technologies and sizes. In addition, 3D content providers may not be able to deliver their content to all potential subscribers, which leads to viewership reduction or dissatisfaction. In this work, we propose the design of a system for enhanced 3D content streaming. In … Show more

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Cited by 4 publications
(4 citation statements)
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“…For example, Baicheng et al [35] describe a 3D video streaming system, but their main focus is on the 3D media encoder and decoder. Whereas Diab et al [11] focus on optimizing the storage in 3D streaming systems. Pehlivan et al [26] propose a video streaming system that switches between 2D and 3D videos depending on the available bandwidth and display equipment.…”
Section: D Streaming Systemsmentioning
confidence: 99%
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“…For example, Baicheng et al [35] describe a 3D video streaming system, but their main focus is on the 3D media encoder and decoder. Whereas Diab et al [11] focus on optimizing the storage in 3D streaming systems. Pehlivan et al [26] propose a video streaming system that switches between 2D and 3D videos depending on the available bandwidth and display equipment.…”
Section: D Streaming Systemsmentioning
confidence: 99%
“…The number of versions in the proposed 3D streaming system needs to be much larger than traditional 2D streaming systems. The classification of 3D displays presented in [11] suggests that more than 35 versions may be needed to accommodate current 3D displays. This is because, in addition to the variability of network bandwidth, clients requesting 3D videos use different displays in terms of size, depth rendering method, and the amount of depth that can be perceived.…”
Section: Server Sidementioning
confidence: 99%
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“…Key problems with the transmission of 3D Media include increased bandwidth usage [1], a myriad of different formats and representations [2] and a lack in understanding of the overall end-to-end user experience / achieved quality [1]. Based on previous work as presented in [3], we distinguish two broad categories of 3D Media representations.…”
Section: Introductionmentioning
confidence: 99%