2008
DOI: 10.1007/978-3-540-87744-8_13
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Straight Skeletons of Three-Dimensional Polyhedra

Abstract: Abstract. This paper studies the straight skeleton of polyhedra in three dimensions. We first address voxel-based polyhedra (polycubes), formed as the union of a collection of cubical (axis-aligned) voxels. We analyze the ways in which the skeleton may intersect each voxel of the polyhedron, and show that the skeleton may be constructed by a simple voxel-sweeping algorithm taking constant time per voxel. In addition, we describe a more complex algorithm for straight skeletons of voxel-based polyhedra, which ta… Show more

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Cited by 22 publications
(21 citation statements)
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“…As a consequence, SK(v) can be computed in (roughly) O(m 4 3 ) time, when m is the degree of v. The next assertion, which has been stated informally in [12], shows the relevance of SK(v) for resolving the pointed vertex v.…”
Section: Lemma 41 In the Edge Events That Occur In The Construction mentioning
confidence: 71%
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“…As a consequence, SK(v) can be computed in (roughly) O(m 4 3 ) time, when m is the degree of v. The next assertion, which has been stated informally in [12], shows the relevance of SK(v) for resolving the pointed vertex v.…”
Section: Lemma 41 In the Edge Events That Occur In The Construction mentioning
confidence: 71%
“…Barequet et al [12] proposed the interesting idea of using the incidence relations of the weighted straight skeleton SK(v) to resolve the vertex v. We will elaborate on the properties of this skeleton in some more detail here.…”
Section: Pointed Case Revisitedmentioning
confidence: 99%
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