2016
DOI: 10.1007/978-3-662-54110-4_30
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Strategic Network Formation with Attack and Immunization

Abstract: Strategic network formation arises in settings where agents receive some benefit from their connectedness to other agents, but also incur costs for forming these links. We consider a new network formation game that incorporates an adversarial attack, as well as immunization or protection against the attack. An agent's network benefit is the expected size of her connected component post-attack, and agents may also choose to immunize themselves from attack at some additional cost. Our framework can be viewed as … Show more

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Cited by 31 publications
(63 citation statements)
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“…While Goyal et al [8] show robustness of the structural properties of the original reachability game of Bala and Goyal [2] to a variation with attack, deterministic spread and the option of immunization for players, we show robustness in another variant that involves a cascading attack but disallows immunization. However, on the technical front, the tools that we use to prove these robustness results are very different from the analysis of both of these previous games.…”
Section: Introductioncontrasting
confidence: 62%
See 3 more Smart Citations
“…While Goyal et al [8] show robustness of the structural properties of the original reachability game of Bala and Goyal [2] to a variation with attack, deterministic spread and the option of immunization for players, we show robustness in another variant that involves a cascading attack but disallows immunization. However, on the technical front, the tools that we use to prove these robustness results are very different from the analysis of both of these previous games.…”
Section: Introductioncontrasting
confidence: 62%
“…We start by formalizing our model and borrow most of our notation and terminology from Goyal et al [8]. We assume the n vertices of a graph (network) correspond to individual players.…”
Section: Modelmentioning
confidence: 99%
See 2 more Smart Citations
“…• Goyal et al [15] consider a model where each player, in addition to building edges, can choose to immunize themselves in exchange for a fee. Then, an adversary selects a connected component of non-immunized vertices to destroy; an alternative description is that the adversary picks a vertex, and then, the destruction spreads from there, while immunized vertices act as firewalls.…”
Section: Introductionmentioning
confidence: 99%