2014
DOI: 10.1016/j.procir.2014.01.012
|View full text |Cite
|
Sign up to set email alerts
|

Strategic Thinking in EDIPS: Edutainment for Designing Integrated Product-service System

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
6
0

Year Published

2016
2016
2023
2023

Publication Types

Select...
8

Relationship

1
7

Authors

Journals

citations
Cited by 10 publications
(6 citation statements)
references
References 12 publications
0
6
0
Order By: Relevance
“…The concluding article of Nemoto et al (2014) was about the final version of EDIPS and showed research on different types of strategic thinking that needed to be used and the effectiveness of the game. In particular, the authors allocated 16 different types of strategic thinking from 3 different categories: product provider's view (P), service provider's view (S), and general view (G), which can be found in Figure 2 ( NEMOTO et al, 2014). For evaluation, several workshops were conducted, and an open-answer questionnaire was given to participants before and after.…”
Section: Wwwzfheatmentioning
confidence: 99%
See 1 more Smart Citation
“…The concluding article of Nemoto et al (2014) was about the final version of EDIPS and showed research on different types of strategic thinking that needed to be used and the effectiveness of the game. In particular, the authors allocated 16 different types of strategic thinking from 3 different categories: product provider's view (P), service provider's view (S), and general view (G), which can be found in Figure 2 ( NEMOTO et al, 2014). For evaluation, several workshops were conducted, and an open-answer questionnaire was given to participants before and after.…”
Section: Wwwzfheatmentioning
confidence: 99%
“…Another important contribution to the game development is not only showing that an online version can be created for free and with little to no cost but also changing and adapting to the new reality user guidelines for EDIPS 2 online. Original instructions, for EDIPS, are provided by Shimomura Laboratory, 2013. These are the changes to the rules, in comparison to the original guidelines:…”
Section: Wwwzfheatmentioning
confidence: 99%
“…See Table 2. For the design and better communication with the customer, it is possible to consider facts related to product life cycle, market circumstances, PSS provider or PSS alliance (Nemoto et al, 2014). Where customization and partnership can be crucial to include gamification elements in the PSS design, such as rewards, loyalty programs, cross-promotion, etc.…”
Section: Recommendations For the Implementation Of Gamification In Pssmentioning
confidence: 99%
“…Questions on 'rules of EDIPS' led to representative questions that were frequently asked by players in the verification of FT1. Questions related to the 'PSS principle' were extracted from the learning contents provided at the EDIPS development stage (Nemoto et al, 2014). Table 2 presents the question items in this verification.…”
Section: Evaluation: Application To An Edips Workhop 531 Settingmentioning
confidence: 99%
“…With this background, the authors of this study developed an educational business game called Edutainment for Designing Integrated Product-Service Systems (EDIPS) (Nemoto et al, 2014;EDIPS). This business game is a kind of 'edutainment' tool that facilitates the learning process of the PSS in an effective and enjoyable manner, through active thinking in a simulated business environment.…”
Section: Introductionmentioning
confidence: 99%