2011
DOI: 10.1007/s13218-010-0082-7
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Strategy Generation and Evaluation for Meta-Game Playing

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Cited by 25 publications
(22 citation statements)
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References 37 publications
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“…10). The range of AI-assisted game design tools rule from those designed to assist with generation on complete game rulesets such as MetaGame [124] or RuLearn [125] to those focused on more specific domains such as strategy game levels [37], platform game levels [126] or physics-based puzzles [127].…”
Section: H Ai-assisted Game Designmentioning
confidence: 99%
“…10). The range of AI-assisted game design tools rule from those designed to assist with generation on complete game rulesets such as MetaGame [124] or RuLearn [125] to those focused on more specific domains such as strategy game levels [37], platform game levels [126] or physics-based puzzles [127].…”
Section: H Ai-assisted Game Designmentioning
confidence: 99%
“…The idea of general game playing as a test-bed for AI is presented in Barney Pell's thesis (Pell 1993). Pell submits general game playing as a way to preserve the elements that have made game-playing research attractive to the AI community, while maintaining generality.…”
Section: Introductionmentioning
confidence: 99%
“…Identified as a Grand Challenge for AI, this endeavour requires to combine methods from a variety of sub-disciplines, including automated reasoning, search, game playing, and learning [9,5,3,11,2].…”
Section: Introductionmentioning
confidence: 99%