“…This kind of edutainment has been actively used in several areas and is described in Capdevila-Ibáñez, Marne and Labat's work [6]. Some of the application fields include education on engineering ( [7], [8], [9]), health ( [10], [11], [12]), operation skills training ( [6], [13], [14], [15]), and industrial plant operations ( [16], [17]). Serious games are useful in a broad spectrum of application domains, ranging from educational games for younger audiences to collaborative training and simulation environments for the industry, as well as games for health and behavior change [1].…”