2009
DOI: 10.1155/2009/248465
|View full text |Cite
|
Sign up to set email alerts
|

Streaming Model Based Volume Ray Casting Implementation for Cell Broadband Engine

Abstract: Interactive high quality volume rendering is becoming increasingly more important as the amount of more complex volumetric data steadily grows. While a number of volumetric rendering techniques have been widely used, ray casting has been recognized as an effective approach for generating high quality visualization. However, for most users, the use of ray casting has been limited to datasets that are very small because of its high demands on computational power and memory bandwidth. However the recent introduct… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
5
0

Year Published

2009
2009
2012
2012

Publication Types

Select...
5
1

Relationship

0
6

Authors

Journals

citations
Cited by 6 publications
(6 citation statements)
references
References 16 publications
1
5
0
Order By: Relevance
“…They implemented a raycasting for terrain rendering, where again, only the surface data is considered. The recent work by Kim and Jaja [26] is the most related to ours. They implemented the raycasting algorithm on the Cell processor, which, however, only handles regular datasets.…”
Section: B Exploring the Cell Be Processorsupporting
confidence: 63%
See 1 more Smart Citation
“…They implemented a raycasting for terrain rendering, where again, only the surface data is considered. The recent work by Kim and Jaja [26] is the most related to ours. They implemented the raycasting algorithm on the Cell processor, which, however, only handles regular datasets.…”
Section: B Exploring the Cell Be Processorsupporting
confidence: 63%
“…The impressive gains obtained by the raycasting implementation for regular datasets in the Cell BE proposed by Kim and Jaja in [26], however, cannot be reproduced for irregular datasets. Their implementation obtained huge accelerations with two special optimizations, approximation and refining, that removed memory latency overheads.…”
Section: B Discussionmentioning
confidence: 98%
“…These may be aligned to always face the viewer as billboards [1], a common game technique with a variety of uses [197], or a series of these may be used to slice through a full volume at regular intervals. An alternative method for rendering full volumes is ray-marching, where a volume is sampled at regular intervals along a viewing ray, which can now be implemented in a shader [34], or on processors that are now being used in games consoles [92].…”
Section: Advanced Rendering Techniquesmentioning
confidence: 99%
“…The power of the Cell BE processor has been exploited in [2] for ray casting of irregular grids and in [27] for regular grids. None of these previous work, however, explored the particularities of different accelerators architectures to improve the memory bound process of the ray traversing in a irregular grid ray casting.…”
Section: Related Workmentioning
confidence: 99%