Geographic concepts have always been implicated in calls to study software as a political, cultural, or social phenomena, even if they have not always been named as such. “Software structures and makes possible much of the contemporary world” writes Matthew Fuller in the introduction to Software studies: a lexicon1—a succinct summary of the central problem guiding software studies, gesturing towards the spatial implications of software. So too in the insistence on the materiality of software do we find software studies bringing forth software as material thing that exists in and through space, in sites and scales as diverse as voltage differences in circuits, nation states, digital maps, and networks of computers. As geographic theory has long insisted, space is not just a container for software, but is actively produced by software in its various material, situated, and socio-technical contexts. Influenced in part by the exciting work that has developed in software studies in addition to geography’s own rich history of engagement with technology, a growing number of geographers have turned to software as an object of study, producing theories and methods to understand the relationship between computation and space.This special section emerged from our effort to bring together a group of scholars working on geographical approaches to software studies at the Annual Meeting of the American Association of Geographers (AAG) in 2016. Spanning four sessions, presenters expressed a variety of orientations towards software, with diverse theoretical and methodological approaches to understanding how software has come to structure the world. This introduction is a brief summary of some of those approaches, but more importantly, it suggests some of the ways that software studies and geography might productively learn from and build upon each other. These cross-disciplinary discussions are important as we come to terms with the growing power of software in our everyday lives and attempt to build critical practices that not only study, but also build other ways of knowing the world through computation. Ultimately, we frame the discussions that follow in ways we hope will encourage software studies scholars to grapple with the spatial implications of software.