2018
DOI: 10.12973/iejme/2692
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Strengthening an Educational Innovation Strategy: Processes to Improve Gamification in Calculus Course through Performance Assessment and Meta-evaluation

Abstract: The present study details the implementation of an improvement process for a gamification activity from a Calculus course for undergraduate students aimed to develop mathematical modeling competencies. The improvement process was studied taking into account three types of data: the results of the students' performance assessment, the meta-evaluation of the educational and proactive effects and gamification costs, and data on the level of satisfaction achieved on the educational activity. The results of 50 perf… Show more

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Cited by 28 publications
(21 citation statements)
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“…In addition, students' motivation in the learning task can be stimulated with badges (Balci, Secaur, & Morris, 2018;Butler & Bodnar, 2017) by encouraging them to spend more time and devote more effort to earn more recognition . Previous studies Rincon-Flores, Gallardo, & de la Fuente, 2018) have also emphasized the role of badges in improving the performance of learners. For example, when students are encouraged to discuss cases and exchange ideas with others, they are likely to establish positive attitudes toward the task, thus enhancing their performance .…”
Section: Badgesmentioning
confidence: 99%
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“…In addition, students' motivation in the learning task can be stimulated with badges (Balci, Secaur, & Morris, 2018;Butler & Bodnar, 2017) by encouraging them to spend more time and devote more effort to earn more recognition . Previous studies Rincon-Flores, Gallardo, & de la Fuente, 2018) have also emphasized the role of badges in improving the performance of learners. For example, when students are encouraged to discuss cases and exchange ideas with others, they are likely to establish positive attitudes toward the task, thus enhancing their performance .…”
Section: Badgesmentioning
confidence: 99%
“…This includes increasing their efforts to achieve interpersonal and small-group skills. This method has also been used to facilitate students' performance Mekler et al, 2017;Rincon-Flores et al, 2018) through the process of goal setting. For example, when students are engaged in the gamified learning activity, they are likely to undergo motivational and behavioral changes subject to the limits of constraints such as one's ability.…”
Section: Levelsmentioning
confidence: 99%
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“…This is in accordance with the demands of the 2013 curriculum that a conducive learning climate will encourage the realization of an active, creative, effective and meaningful learning process (Mulyasa, 2006;Hyland & Lo, 2007;WARSITA, 2008). If this can be realized by the teacher, of course, good learning outcomes will be very easily achieved (Rincon-Flores et al, 2018: Bahremand, 2015.…”
Section: Discussionmentioning
confidence: 99%
“…According to Werbach and Hunter's model (2012), challenges are part of the mechanics element since they smoothly integrate elements of learning (Gustetic, Crusan, Rader, & Ortega, 2015;Hamari et al, 2016) and gamification. In the same vein, activities in a game environment were designed to enable participants to apply their learning through solving a challenge-based problem (Kyewski & Krämer, 2018;Rincón-Flores, Gallardo, & Fuente, 2018) of the xMOOC energy course in which they were participating.…”
Section: Introductionmentioning
confidence: 99%