“…Although stress may play a moderating role in aggression by impairing judgment (Hengen & Alpers, 2021), it seems implausible that it would generate a motivation to be exposed to violent content, and even less in VVGs where the players are actively involved by being themselves both the target and cause of violence. Stress is a strenuous affective experience consisting of high arousal and a feeling of unpleasantness (Russell, Weiss, & Mendelsohn, 1989;Sharma, 2011), and it is primarily associated with avoidance behaviors (Fink, 2016), whereas stress-induced approach behaviors exclusively emerge to remove or "solve" the specific contextual element causing stress in the first place (see Selye, 1936; see also Selye, 1952).…”