2013
DOI: 10.1007/s00779-013-0689-4
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Structures, forms, and stuff: the materiality and medium of interaction

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Cited by 66 publications
(33 citation statements)
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References 26 publications
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“…But considering leather as a material that could offer new possibilities for future interaction design contexts, additional explorations and studies could be initiated around already constructed uses, meanings, and techniques with this material, beyond the level of considering only its physical affordances [10].…”
Section: The Interactive Affordances Of Leathermentioning
confidence: 99%
See 1 more Smart Citation
“…But considering leather as a material that could offer new possibilities for future interaction design contexts, additional explorations and studies could be initiated around already constructed uses, meanings, and techniques with this material, beyond the level of considering only its physical affordances [10].…”
Section: The Interactive Affordances Of Leathermentioning
confidence: 99%
“…Gross et al argue that within HCI, researchers are investigating the ways that technology and craft are increasingly being leveraged together, leading to new possibilities of making, interacting, or working with integrity, especially when augmenting traditional practices or materials with contemporary ones [10].…”
Section: Introductionmentioning
confidence: 99%
“…some Vines start with a written title and then continue the discourse in the video), and frequent endogenous and exogenous references (pointing at other Vines or external sources). This article attempts at expanding the analysis of humour in multimedia focusing not only on the verbal and visual mechanisms of humour, but also on other medium-specific modes of meaning-making and communication (Gross et al 2014), such as looping, brevity, and hypertextual labelling (e.g. hashtags).…”
Section: Vine: New Kid On the Social Media Blockmentioning
confidence: 99%
“…Gross et al [8] have argued for the need to refocus attention on how materials mediate relations to tangible interaction artifacts in the service of better leveraging their creative potential in design. More broadly, there exists a growing number of works investigating how materiality shapes interaction with design artifacts [7]. Our work aims to modestly extend this discussion of actuality and materiality in computational artifacts by analyzing design exemplars, like the Photobox and table-non-table.…”
Section: Background and Related Workmentioning
confidence: 99%
“…Strongly resonant with this direction are recent works that foreground the careful crafting of computational objects such that they bring attention to the objects as distinct material entities [e.g., 5,11]. There is a significant opportunity to build on this research and others that explore materiality more generally [e.g., 8,7,18] to articulate further the role of actuality as a generative framing mechanism for designing computational artifacts. Our hope is that these related threads of research will nurture future investigations into how materials, form, interaction, and computation come together into fully realized things that mediate relations among objects, environments, and humans (and even nonhumans) in rich and ongoing ways.…”
Section: Design Considerationsmentioning
confidence: 99%