2018
DOI: 10.24191/idealogy.v3i2.77
|View full text |Cite
|
Sign up to set email alerts
|

Student Engagement, Collaboration and Critical Thinking through a Board Game Module in an Architecture History Class

Abstract: A module of producing and playing board games was piloted to increase students’ interest towards an architecture history class. Five classes adopted the module but only one class was studied for student engagements, the collaboration between peers and the presence of critical thinking. The investigation was collected through a questionnaire survey, in-depth interview and observation. The study concluded students were more active and engaging towards the class and outside of class. It was found the students to … Show more

Help me understand this report

This publication either has no citations yet, or we are still processing them

Set email alert for when this publication receives citations?

See others like this or search for similar articles