“…The addiction to electronic games leads to the emergence of aggressive behaviors such as violence and bullying in children and adolescents, so they have what is called physiological agitation that leads to automatic violence, rebellion, lethargy and laziness, not hearing instructions and directions by their parents, and their injury to behavioral and emotional disorders that represent the abnormal behavior represented in violence that It learns from electronic games, children who play violent games show a tendency to behave aggressively in reality, as these games promote violence, crime and bad morals such as learning of fraud which affects the behavior of children and their interaction with others negatively ( Ko et al, 2007 ; Setzer and Duckett,1994 ; Bingham et al, 2013 ). It also works to spread the negative culture represented by the culture of aggressive conflicts that these games carry in their various forms and contents, those many conflicts that threaten the positive culture and work to undermine the positive values of the child and negatively affect the child's being and his disciplined behaviors, to be replaced by the culture of violence and its tendency to devote Its values and presence in the child's behavior and culture, and this leads to high crime rates due to these behaviors such as crimes (murders and serious attacks on public and private property in many societies) ( Grüsser et al, 2006 ; Elsayed, 2020 ; Peng and Liu, 2009 ).…”