2020
DOI: 10.1007/s11412-020-09337-z
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Students’ multimodal knowledge practices in a makerspace learning environment

Abstract: In this study, we aim to widen the understanding of how students’ collaborative knowledge practices are mediated multimodally in a school’s makerspace learning environment. Taking a sociocultural stance, we analyzed students’ knowledge practices while carrying out STEAM learning challenges in small groups in the FUSE Studio, an elementary school’s makerspace. Our findings show how discourse, digital and other “hands on” materials, embodied actions, such as gestures and postures, and the physical space with its… Show more

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Cited by 26 publications
(22 citation statements)
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“…We still lack conclusive proof of to what extent teachers are committed to the idea of integrating technology into music education. What is also lacking is an extensive dialogue on the conceptual basis of including music technologies, with little effort to develop a philosophy of using technology (Kajamaa and Kumpulainen, 2020). The quantity of the research, multimedia and creative programs have increased over the past five years (Arikhan and Coban, 2021).…”
Section: Discussionmentioning
confidence: 99%
“…We still lack conclusive proof of to what extent teachers are committed to the idea of integrating technology into music education. What is also lacking is an extensive dialogue on the conceptual basis of including music technologies, with little effort to develop a philosophy of using technology (Kajamaa and Kumpulainen, 2020). The quantity of the research, multimedia and creative programs have increased over the past five years (Arikhan and Coban, 2021).…”
Section: Discussionmentioning
confidence: 99%
“…In the three-step analysis of the data, we paid close attention to expressive and emotional aspects of interaction that are visible and audible in the video data but are not entirely carried over to the textual transcriptions, such as body postures, physical movement, gestures, nodding, seeking eye contact etc., to deepen our analysis and interpretations of the creative process (see also Csikszentmihalyi, 1996;John-Steiner, 2000;Sawyer & deZutter, 2009). We also focused our attention on socio-material mediation and production of tools and artefacts (see also Engeström, 2014;Miettinen, 2013;Kajamaa & Kumpulainen, 2020;Riikonen et al, 2020) during the creative process. We considered an interaction episode to have ended when the participants withdrew from the discussion topic.…”
Section: Discussionmentioning
confidence: 99%
“…This necessitates multiple actors and a dialogue among them, as well as tools and artefacts to support the collaborative process (Yamazumi, 2013;Engeström, 2008. For example, some sociocultural studies conducted in educational settings show that creative learning environments within schools, which include a rich constellation of tools and artefacts such as collaborative technologies, digital tools and craft-based materials, can become powerful mediating devices for enhancing the students' creativity, knowledge creation and learning (Hakkarainen, 2009;Kajamaa et al, 2019;Kajamaa & Kumpulainen, 2020;Riikonen et al, 2020).…”
Section: Distributed Creativity and Expansive Learningmentioning
confidence: 99%
“…Design as a construct is prevalent in makerspace literature in which researchers have explored the idea in the context of: productive failure (Searle et al , 2018), choice and interest (DiGiacomo et al , 2020), identity (Authors, 2021; Fasso and Knight, 2020; Hachey et al , 2021; Kajamaa and Kumpulainen, 2020), creativity and design thinking processes (Hughes and Morrison, 2018; Hughes et al , 2019; Litts et al , 2021), embodiment (Kajamaa et al , 2020) materiality (Keune and Peppler, 2019; Litts et al , 2021) and equity (Barton et al , 2017; Fields et al , 2018 ).…”
Section: Connecting Design Epistemology To Makerspace Learning Enviro...mentioning
confidence: 99%