2022
DOI: 10.1108/lht-10-2021-0345
|View full text |Cite
|
Sign up to set email alerts
|

Students' perceptions of augmented reality integrated into a mobile learning environment

Abstract: PurposeThis study was based on situated learning, by combining mobile learning and augmented reality, so that students could not only access information content in a real environment but also obtain such information via augmented reality, to support mobile learning.Design/methodology/approachThe research included development of an augmented reality system combined with situational learning, used by students to learn about campus plants as part of the college life technology curriculum. Students took part in mo… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
28
0
1

Year Published

2022
2022
2024
2024

Publication Types

Select...
10

Relationship

0
10

Authors

Journals

citations
Cited by 37 publications
(29 citation statements)
references
References 30 publications
0
28
0
1
Order By: Relevance
“…New technologies, such as augmented reality (AR), mobile visual search and infographics, are now incorporated to strengthen library services (Lo et al , 2019; Suen et al , 2020; Li and Liu, 2022; Xin, 2022). Dalili Saleh et al (2022) studied the use of AR in medical libraries in universities and showed that AR could assist library management.…”
Section: Use Of Augmented Reality (Ar) and Visual Technologies For Di...mentioning
confidence: 99%
“…New technologies, such as augmented reality (AR), mobile visual search and infographics, are now incorporated to strengthen library services (Lo et al , 2019; Suen et al , 2020; Li and Liu, 2022; Xin, 2022). Dalili Saleh et al (2022) studied the use of AR in medical libraries in universities and showed that AR could assist library management.…”
Section: Use Of Augmented Reality (Ar) and Visual Technologies For Di...mentioning
confidence: 99%
“…On the other hand, we are interested in researching the wellbeings of students (Ye and Ho, 2023) and the use of online courses and MOOCs under COVID-19 (Cheng et al ., 2023a, b; Cheng, 2022; Wang et al ., 2022c). We are also interested in using games and virtual reality to engage students in learning activities (Huang, 2023; Wu and Tu, 2023; Li and Liu, 2023; Liu et al ., 2023; Yu et al ., 2023; Zhang, 2022; Suen et al ., 2020).…”
Section: Discussionmentioning
confidence: 99%
“…Moreover, Li and Liu (2022) mentioned that the use of mobile learning is expanding. The advantages of mobile learning have been proven during the Covid-19 pandemic, enabling information to be transmitted and exchanged in a way that is less constrained by time and place.…”
Section: Impact Of Pandemic Crisis Over the Practicality Of Ar In Edu...mentioning
confidence: 99%