2010 International Conference on Multimedia Technology 2010
DOI: 10.1109/icmult.2010.5630987
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Study on Causes and Strategies of Online Game Addiction among College Students

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Cited by 4 publications
(5 citation statements)
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“…The investigation also established that flow functions as a partial mediator in the link between neurotic personality traits and the excessive consumption of short videos, aligning with earlier studies (Qin, 2020) and supporting Hypothesis 3. Individuals with neuroticism are more susceptible to emotional instability and tend to have stronger and more intense emotional responses .…”
Section: Mediating Role Of Self-control and Flowsupporting
confidence: 86%
“…The investigation also established that flow functions as a partial mediator in the link between neurotic personality traits and the excessive consumption of short videos, aligning with earlier studies (Qin, 2020) and supporting Hypothesis 3. Individuals with neuroticism are more susceptible to emotional instability and tend to have stronger and more intense emotional responses .…”
Section: Mediating Role Of Self-control and Flowsupporting
confidence: 86%
“…In recent years, the technological developments that have been experienced and the convenience of accessing technological devices (computer, tablet, and phone) accordingly constitute a great obstacle for the students to achieve a healthy education in the education process by increasing their addiction on digital games (Gürcan et al 2008). Excessive and inappropriate use of computers and the internet by the students in school-age can cause negative effects on social relations and adversely affect both academic and personal development (Qin & Nan, 2010;Harris, 2001). In the literature game addiction has been described as an impulse control disorder characterized by symptoms such as "the inability to control the time spent on game-playing", "a loss of interest in other activities", "continuing to play despite the adverse effects" and "feeling psychologically deprived when not being able to play" (Yalçın Irmak, & Erdoğan, 2016;Yalçın Irmak, & Erdoğan, 2015).…”
Section: Introductionmentioning
confidence: 99%
“…In the literature game addiction has been described as an impulse control disorder characterized by symptoms such as "the inability to control the time spent on game-playing", "a loss of interest in other activities", "continuing to play despite the adverse effects" and "feeling psychologically deprived when not being able to play" (Yalçın Irmak, & Erdoğan, 2016;Yalçın Irmak, & Erdoğan, 2015). According to Qin & Nan (2010), there are ten standard rules for diagnosing symptoms of game addiction:  Having strong request or impulsion for internet usage,  Dissatisfying the time of internet usage,  Eliminating displeasure and worry once using internet,  Feeling discomfort in case of stopping,  Concealing own frequent online conducts from relatives and friends,  Regarding online as more important behavior than study,  Spending much money on internet usage,  Giving up many other hobbies due to internet usage,  Remembering internet after stopping internet usage,  Having alienated and disappointed sensations without using internet (Qin & Nan, 2010).…”
Section: Introductionmentioning
confidence: 99%
“…This study used the Short Video Addiction Scale for College Students, which was developed by Qin (2020). This scale consists of 14 items covering four dimensions: withdrawal (five items), avoidance (three items), loss of control (four items), and inefficacy (two items).…”
Section: Measures Short Video Addiction Scalementioning
confidence: 99%