2016 IEEE Haptics Symposium (HAPTICS) 2016
DOI: 10.1109/haptics.2016.7463155
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Studying design process and example use with Macaron, a web-based vibrotactile effect editor

Abstract: Examples are a critical part of any design process, but supporting their use for a haptic medium is nontrivial. Current libraries for vibrotactile (VT) effects provide neither insight into examples' construction nor capability for deconstruction and re-composition. To investigate the special requirements of example use for VT design, we studied designers as they used a web-based effect editor, Macaron, which we created as both an evaluation platform and a practical tool. We qualitatively characterized particip… Show more

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Cited by 43 publications
(19 citation statements)
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“…Existing tools are built around the most important design parameters and approaches identified in the literature or by practitioners. Such tools use graphical, mathematical representations to edit the characteristics of the wave, including the amplitude, frequency, and duration of tactile sequences [8]- [10], [20]. For example, a web-based system [8] is an opportunity to edit and observe the effect of high availability.…”
Section: ) Vibrotactile Authoring Toolmentioning
confidence: 99%
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“…Existing tools are built around the most important design parameters and approaches identified in the literature or by practitioners. Such tools use graphical, mathematical representations to edit the characteristics of the wave, including the amplitude, frequency, and duration of tactile sequences [8]- [10], [20]. For example, a web-based system [8] is an opportunity to edit and observe the effect of high availability.…”
Section: ) Vibrotactile Authoring Toolmentioning
confidence: 99%
“…Such tools use graphical, mathematical representations to edit the characteristics of the wave, including the amplitude, frequency, and duration of tactile sequences [8]- [10], [20]. For example, a web-based system [8] is an opportunity to edit and observe the effect of high availability. These studies provided a low-level, simple waveform timeline interface for combining them into vibrotactile patterns.…”
Section: ) Vibrotactile Authoring Toolmentioning
confidence: 99%
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“…Schneider suggests using visual or audio proxies for speeding up design cycles. Schneider and colleagues present various design tools [59] that support sketching [60] and leverage visual and acoustic proxies for designing [61] as well as low-f vibrotactile representations [62]. An orthogonal approach is exemplifed by Pescara et al who explore the use of evolutionary [50] and genetic algorithms [49] for personalizing vibrotactile patterns, in an iterative process.…”
Section: Compliance Illusionsmentioning
confidence: 99%
“…Breathing behaviors were designed by extending a keyframe-based editor for vibrotactile sensations (i.e., Macaron [96]) to robot position control, the result was named 'MacaronBit'. To design different breathing patterns a user starts with a pure sine wave and can adjust its parameters (i.e., frequency, amplitude, bias and amplitude/frequency variability).…”
Section: Design and Selection Of Breathing Behaviorsmentioning
confidence: 99%