“…Additionally, using already available geospatial data and game engines like Unity or Unreal Engine, VR-based 3D spatial representations of real-world space can be created fast and cost-efficiently [12][13][14][15]. Recently, the use of such VR-based spatial representations has become an increasing research topic in a broad range of academic fields operating with spatial data, such as 3D cartography [16,17], laser scanning and photogrammetry [18,19], urban geography and planning [14,20,21], biodiversity [12], glaciology [22], landscape research [23], noise pollution [24], cultural heritage and architecture [25,26], and education [27,28]. Hruby et al [29] argue that VR-based spatial representations are "realistic 1:1 replicas you can evaluate concerning individual characteristics as you would do being really there".…”