2018
DOI: 10.1007/s13235-018-0277-3
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Subgame Perfect Nash Equilibrium: A Learning Approach via Costs to Move

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Cited by 9 publications
(11 citation statements)
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“…Suffice it to say that, for finite-action games, fictitious play may offer insights (Brown 1951;Fudenberg and Levine 1994;Robinson 1951;Shapley 1964). For games with continuous actions spaces, see the proximal point procedures in Caruso et al (2018).…”
Section: Proof Player 1 Chooses X Kmentioning
confidence: 99%
“…Suffice it to say that, for finite-action games, fictitious play may offer insights (Brown 1951;Fudenberg and Levine 1994;Robinson 1951;Shapley 1964). For games with continuous actions spaces, see the proximal point procedures in Caruso et al (2018).…”
Section: Proof Player 1 Chooses X Kmentioning
confidence: 99%
“…Therefore, it would be desirable to design constructive methods in order to select an SPNE with the following features: relieving the leader of knowing M , allowing to overcome the diculties deriving from the possible non-single-valuedness of M , providing some behavioural motivations of the players (dierent from the extreme situations described above). Results in this direction have been rst obtained in [93], where an SPNE selection method based on Tikhonov regularization is proposed, and more recently in [22], where proximal regularization is employed.…”
Section: E Subgame Perfect Nash Equilibrium Problemmentioning
confidence: 99%
“…For these reasons and possibly also for behavioural motivations (see, for example, [22]), regularization methods involving the follower's payo function have been introduced. Such methods allow to construct sequences of perturbed problems where the solution of the second-stage problem is unique by exploiting well-known regularization techniques in convex optimization.…”
Section: Regularizing the Follower's Payo Function In Stackelberg Gamesmentioning
confidence: 99%
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“…These questions go beyond the scope of this paper. Su¢ ce it to say that, for …nite-action games, …ctitious play may o¤er insights [4], [20], [23]; for games with continuous actions spaces, see the proximal point procedures in [5].…”
mentioning
confidence: 99%