2012
DOI: 10.1117/1.jei.21.1.011006
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Subjective experiences of watching stereoscopic <italic>Avatar</italic> and <italic>U2 3D</italic> in a cinema

Abstract: A stereoscopic 3-D version of the film Avatar was shown to 85 people who subsequently answered questions related to sickness, visual strain, stereoscopic image quality, and sense of presence. Viewing Avatar for 165 min induced some symptoms of visual strain and sickness, but the symptom levels remained low. A comparison between Avatar and previously published results for the film U2 3D showed that sickness and visual strain levels were similar despite the films' runtimes. The genre of the film had a significan… Show more

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Cited by 23 publications
(14 citation statements)
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“…For SSVEP BCI communication, only the O 1 and O 2 sites which show the strongest amplitudes among the electrodes, were used to record EEG signals (500 Hz) by NI-DAQPad9205 (National Instruments) and MP150 systems (Biopac Systems Inc., USA). In consideration of the reliable measures pertinent to depth experiences from the literature, as shown in Table 1, three factors (realness, engagement, 23 and visual fatigue 24 ) were used to measure the participants' subjective experiences of each task type. 10,21 AFz and Cz were set as the ground and reference, respectively, and the impedances of all four electrodes were kept <3 kΩ.…”
Section: Methodsmentioning
confidence: 99%
“…For SSVEP BCI communication, only the O 1 and O 2 sites which show the strongest amplitudes among the electrodes, were used to record EEG signals (500 Hz) by NI-DAQPad9205 (National Instruments) and MP150 systems (Biopac Systems Inc., USA). In consideration of the reliable measures pertinent to depth experiences from the literature, as shown in Table 1, three factors (realness, engagement, 23 and visual fatigue 24 ) were used to measure the participants' subjective experiences of each task type. 10,21 AFz and Cz were set as the ground and reference, respectively, and the impedances of all four electrodes were kept <3 kΩ.…”
Section: Methodsmentioning
confidence: 99%
“…However, extensive research related to 3D visual comfort has used adult observers but take no account of the other individuals, such as the children and the seniors . Besides, previous studies regarding 3D visual comfort mainly concentrate on the stereoscopic displays with glasses . In a word, evaluating visual comfort without considering the more complex factors cannot produce usable results .…”
Section: Introductionmentioning
confidence: 99%
“…27 Besides, previous studies regarding 3D visual comfort mainly concentrate on the stereoscopic displays with glasses. 28,29 In a word, evaluating visual comfort without considering the more complex factors cannot produce usable results. 30 So it is important to understand visual perception more comprehensively to provide more comfortable 3D experience in the future.…”
Section: Introductionmentioning
confidence: 99%
“…Most of the studies related to stereoscopic viewing experiences have used adult participants e.g., [1], [2]. For example Pölönen et al [2] studied adults' viewing experiences in 3D cinema contexts and found that viewing a stereoscopic content up to 2 ½ hours is a relatively comfortable experience for most of the viewers. According to the authors, added disparity information may increase the sense of presence, in particular providing more realistic experiences.…”
Section: Introductionmentioning
confidence: 99%