2022
DOI: 10.1108/itp-10-2021-0831
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Submitting tentative solutions for platform feedback in crowdsourcing contests: breaking network closure with boundary spanning for team performance

Abstract: PurposeTo obtain optimal deliverables, more and more crowdsourcing platforms allow contest teams to submit tentative solutions and update scores/rankings on public leaderboards. Such feedback-seeking behavior for progress benchmarking pertains to the team representation activity of boundary spanning. The literature on virtual team performance primarily focuses on team characteristics, among which network closure is generally considered a positive factor. This study further examines how boundary spanning helps … Show more

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Cited by 2 publications
(1 citation statement)
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“…The previous research has mainly focused on four categories of factors that may influence individuals' behaviors in crowdsourcing platforms or contests: (1) task-specific factors (reward, task type, task complexity and contest duration for a task, etc.) (Archak, 2010; Boudreau et al ., 2011; Huang et al ., 2011; Liu et al ., 2007; Terwiesch and Xu, 2008; Deng and Joshi, 2016; Geri et al ., 2017); (2) individual-specific factors (extrinsic motivations, intrinsic motivations, individuals' strategy and individuals' experience) (Archak, 2010; Bayus, 2013; Huang et al ., 2011; Yang et al ., 2010; Deng and Joshi, 2016; Geri et al ., 2017; Ye and Kankanhalli, 2017); (3) environment-specific factors (competitors' rating, number of competitors, number of super-star competitors, number of non-super-star competitors, communication, network closure and boundary spanning) (Boudreau et al ., 2012; Bullinger et al ., 2010; Hutter et al ., 2011; Javadi Khasraghi et al ., 2022) and (4) organization-specific factors (brand-strength and marketplace maturity) (Yang et al ., 2009). Table 1 provides a summary of the factors affecting individuals' behaviors on crowdsourcing platforms.…”
Section: Theoretical Backgroundmentioning
confidence: 99%
“…The previous research has mainly focused on four categories of factors that may influence individuals' behaviors in crowdsourcing platforms or contests: (1) task-specific factors (reward, task type, task complexity and contest duration for a task, etc.) (Archak, 2010; Boudreau et al ., 2011; Huang et al ., 2011; Liu et al ., 2007; Terwiesch and Xu, 2008; Deng and Joshi, 2016; Geri et al ., 2017); (2) individual-specific factors (extrinsic motivations, intrinsic motivations, individuals' strategy and individuals' experience) (Archak, 2010; Bayus, 2013; Huang et al ., 2011; Yang et al ., 2010; Deng and Joshi, 2016; Geri et al ., 2017; Ye and Kankanhalli, 2017); (3) environment-specific factors (competitors' rating, number of competitors, number of super-star competitors, number of non-super-star competitors, communication, network closure and boundary spanning) (Boudreau et al ., 2012; Bullinger et al ., 2010; Hutter et al ., 2011; Javadi Khasraghi et al ., 2022) and (4) organization-specific factors (brand-strength and marketplace maturity) (Yang et al ., 2009). Table 1 provides a summary of the factors affecting individuals' behaviors on crowdsourcing platforms.…”
Section: Theoretical Backgroundmentioning
confidence: 99%