2017
DOI: 10.1080/10508406.2017.1333431
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Substantial Integration of Typical Educational Games Into Extended Curricula

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Cited by 30 publications
(13 citation statements)
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“…Educational games are useful for children to repeat and reinforce what they have learnt at class and enable them to have fun and relax while using their cognitive skills (Demirel, 2009). They add dynamism to the class environment, increase participation and attract the attention of all children to the lesson (Clark, Tanner Smith, Hostetler, Fradkin & Polikov, 2018). By materializing the learning experience of students, they enable internal motivation and pull them in (Peirce, Conlan & Wade, 2008;Yenice, Alpak Tunç and Yavaşoğlu, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…Educational games are useful for children to repeat and reinforce what they have learnt at class and enable them to have fun and relax while using their cognitive skills (Demirel, 2009). They add dynamism to the class environment, increase participation and attract the attention of all children to the lesson (Clark, Tanner Smith, Hostetler, Fradkin & Polikov, 2018). By materializing the learning experience of students, they enable internal motivation and pull them in (Peirce, Conlan & Wade, 2008;Yenice, Alpak Tunç and Yavaşoğlu, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…A lot of studies over the years have shown that children's learning increased as a result of playing computer games. Research (e.g., Csikszentmihalyi, 1990;Provost, 1990;Rogoff, 1990;Clark et al 2018) has shown that game playing makes up a vital element of a child's cognitive and social development. These studies assert that children learn more from playing and carrying out "hands-on" activities than by being simply asked to "recite" information from books.…”
Section: Related Workmentioning
confidence: 99%
“…From the moment it was created, game-based student response systems (GSRS) have attracted the attention of numerous researchers intending to determine their effect on students' performance. The primary purpose of using these tools lies in the fundamental problem observed in contemporary education: the lack of student motivation to learn and the lack of engagement during classes (Archer et al, 2020;Clark et al, 2017;Göksün & Gürsoy, 2019). GSRS provides a foundation for making the classrooms fully interactive, enabling students to interact with the teacher and learn subjects in new ways without tremendous cost and effort to administrate and maintain special devices (Wang, 2015).…”
Section: Introductionmentioning
confidence: 99%