Context-free games on strings are two-player rewriting games based on a set of production rules and a regular target language. In each round, the first player selects a position of the current string; then the second player replaces the symbol at that position according to one of the production rules. The first player wins as soon as the current string belongs to the target language. In this paper the one-pass setting for context-free games is studied, where the knowledge of the first player is incomplete: She selects positions in a left-to-right fashion and only sees the current symbol and the symbols from previous rounds. The paper studies conditions under which dominant and undominated strategies exist for the first player, and when they can be chosen from restricted types of strategies that can be computed efficiently.