2013
DOI: 10.1109/tsp.2013.2259160
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Supermodular Game for Power Control in TOA-Based Positioning

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Cited by 32 publications
(25 citation statements)
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“…Spurred and motivated by the well-established application to the fields above, GT is also pervading many other branches of SP, and has very recently been used for modeling and analyzing the following "classical" SP problems: distributed estimation in sensor networks [12]; adaptive filtering [13]; waveform design for multipleinput multiple-output (MIMO) radar estimation [14]; jamming of wireless communications [15] and MIMO radar applications [16]; and finding the position of network nodes [17]. In addition to the examples above, we must eventually point out the important connection that is building up between GT and SP through the fields of machine learning algorithms [18] and distributed optimization [19].…”
Section: S Lasaulce Is Withmentioning
confidence: 99%
See 1 more Smart Citation
“…Spurred and motivated by the well-established application to the fields above, GT is also pervading many other branches of SP, and has very recently been used for modeling and analyzing the following "classical" SP problems: distributed estimation in sensor networks [12]; adaptive filtering [13]; waveform design for multipleinput multiple-output (MIMO) radar estimation [14]; jamming of wireless communications [15] and MIMO radar applications [16]; and finding the position of network nodes [17]. In addition to the examples above, we must eventually point out the important connection that is building up between GT and SP through the fields of machine learning algorithms [18] and distributed optimization [19].…”
Section: S Lasaulce Is Withmentioning
confidence: 99%
“…Other examples of super-modular games can be found in the literature of SP. For instance, in [17] the problem of time of arrival-based positioning is formulated as a super-modular game.…”
Section: Special Classes Of Strategic-form Gamesmentioning
confidence: 99%
“…Not only can the localization process [ 19 ], sleep time allocation [ 20 ], dynamic range measurement allocation [ 21 ], node selection [ 22 ] and link selection [ 23 ] be formulated as game problems, but also, the power allocation issues can be addressed as a resource management game in WSNs. In [ 24 ], the author derived a solution based on modeling the positioning problem as a supermodular game to trade-off the power level and desired positioning quality. In [ 25 ], the author proposed a power management game to obtain optimization power allocation for cooperative localization in asynchronous networks.…”
Section: Introductionmentioning
confidence: 99%
“…In [15], a network with TOA-based positioning capabilities is considered, which allows to pose the power control problem as a supermodular game. In contrast to TOA-based ranging, the case of RSS-based ranging has the particularity that increasing the power level does not impact on obtaining better range estimates.…”
mentioning
confidence: 99%
“…The effect of the received power level is that above a certain threshold (where anchor and target are in range) ranging is feasible and below it is not. This prevents the use of the supermodular game developed in [15] as the assumptions made there do not hold anymore. In [16], the performance of a potential game for RSS-based ranging was presented in a static scenario.…”
mentioning
confidence: 99%