“…The use of evolutionary algorithms to create image filters and non-photorealistic renderings of source images has been explored by several researchers. Focusing on the works where there was an artistic goal, we can mention the research of: Ross et al (2006) and Neufeld et al (2007), where genetic programming (GP) (Koza, 1992), multi-objective optimisation techniques, and an empirical model of aesthetics are used to automatically evolve image filters; Lewis (2004), which evolved live-video processing filters through interactive evolution; Machado et al (2002), where GP is used to evolve image colouring filters from a set of examples; Yip (2004), which employs GAs to evolve filters that produce images that match certain features of a target image; Collomosse and Hall (2005) and Collomosse (2006Collomosse ( , 2007, which use image salience metrics to determine the level of detail for portions of the image, and GAs to search for painterly renderings that match the desired salience maps; Hewgill and Ross (2003) use GP to evolve procedural textures for 3D objects.…”