2006
DOI: 10.1007/11732242_57
|View full text |Cite
|
Sign up to set email alerts
|

Supervised Genetic Search for Parameter Selection in Painterly Rendering

Abstract: Abstract. This paper investigates the feasibility of evolutionary search techniques as a mechanism for interactively exploring the design space of 2D painterly renderings. Although a growing body of painterly rendering literature exists, the large number of low-level configurable parameters that feature in contemporary algorithms can be counter-intuitive for non-expert users to set. In this paper we first describe a multi-resolution painting algorithm capable of transforming photographs into paintings at inter… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
6
0

Year Published

2007
2007
2015
2015

Publication Types

Select...
5
2

Relationship

0
7

Authors

Journals

citations
Cited by 12 publications
(6 citation statements)
references
References 20 publications
0
6
0
Order By: Relevance
“…For example, should they be tools for those who wish to explore a solution space, or should they be used when there are clearly defined user goal states? [11] Issues such as the fitness evaluation bottleneck are discussed by [12] who also considers the impact of fatigue.…”
Section: Interactive Genetic Algorithmsmentioning
confidence: 99%
“…For example, should they be tools for those who wish to explore a solution space, or should they be used when there are clearly defined user goal states? [11] Issues such as the fitness evaluation bottleneck are discussed by [12] who also considers the impact of fatigue.…”
Section: Interactive Genetic Algorithmsmentioning
confidence: 99%
“…The use of evolutionary algorithms to create image filters and non-photorealistic renderings of source images has been explored by several researchers. Focusing on the works where there was an artistic goal, we can mention the research of: Ross et al (2006) and Neufeld et al (2007), where genetic programming (GP) (Koza, 1992), multi-objective optimisation techniques, and an empirical model of aesthetics are used to automatically evolve image filters; Lewis (2004), which evolved live-video processing filters through interactive evolution; Machado et al (2002), where GP is used to evolve image colouring filters from a set of examples; Yip (2004), which employs GAs to evolve filters that produce images that match certain features of a target image; Collomosse and Hall (2005) and Collomosse (2006Collomosse ( , 2007, which use image salience metrics to determine the level of detail for portions of the image, and GAs to search for painterly renderings that match the desired salience maps; Hewgill and Ross (2003) use GP to evolve procedural textures for 3D objects.…”
Section: Related Workmentioning
confidence: 99%
“…A mapping was established between this space, and a higher dimensional parameter space of an impasto oil painterly algorithm [21] (Figure 1.9). Another option is to let the painterly rendering system provides some potential paintings and let the user rate them [2]. Then new paintings are generated taking into account the score of each candidates, using an interactive evolutionary algorithm.…”
Section: High-level Controlmentioning
confidence: 99%