2012
DOI: 10.1007/978-3-642-28658-2_24
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Support Vector Machine Wavelet Blind Equalization Algorithm Based on Improved Genetic Algorithm

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Cited by 2 publications
(1 citation statement)
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“…Treating the human key point connection relationship as a graph structure is a prerequisite for implementing graph convolution, and then, the 3D relationship of bones can be extracted from global and local together. Previous approaches focus on feature learning and large-scale data training on pixel space, without making good use of a priori information such as human kinematics, spatial-physical relationships, and human topology [9], and for monocular 3D pose, inference relying on neural network learning alone is not sufficient. Some common problems, such as spatial relative position errors of multiple targets, contact with the ground with penetration and vacillation, unnatural tilt of pose and mutual occlusion, are found from the practical use of some models.…”
Section: Introductionmentioning
confidence: 99%
“…Treating the human key point connection relationship as a graph structure is a prerequisite for implementing graph convolution, and then, the 3D relationship of bones can be extracted from global and local together. Previous approaches focus on feature learning and large-scale data training on pixel space, without making good use of a priori information such as human kinematics, spatial-physical relationships, and human topology [9], and for monocular 3D pose, inference relying on neural network learning alone is not sufficient. Some common problems, such as spatial relative position errors of multiple targets, contact with the ground with penetration and vacillation, unnatural tilt of pose and mutual occlusion, are found from the practical use of some models.…”
Section: Introductionmentioning
confidence: 99%