2017
DOI: 10.1007/978-3-319-66805-5_16
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Supporting Collaborative Ideation Through Freehand Sketching of 3D-Shapes in 2D Using Colour

Abstract: Abstract. The modelling of 3D shapes is a challenging problem. Many innovative approaches have been proposed, however most 3D software require advanced skills that hinders collaboration and spontaneous ideation. This paper proposes a novel framework that allows designers to express their ideas in 3D space without extensive training such that they can reuse their 2D sketching skills collaboratively in teams.

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Cited by 7 publications
(5 citation statements)
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References 31 publications
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“…The calder toolkit [17] is another example of making complex hardware more easily available for simple and rapid prototyping. Prototyping of objects in three-dimensional space is also a much-studied area [18][19][20][21][22][23][24][25] since the three dimensions somewhat need to be represented using the two-dimensional computer screen. Holograms allows three-dimensional objects to be visualized on two-dimensional planes, and prototyping of holograms using abrasions has also been explored [26].…”
Section: Related Workmentioning
confidence: 99%
“…The calder toolkit [17] is another example of making complex hardware more easily available for simple and rapid prototyping. Prototyping of objects in three-dimensional space is also a much-studied area [18][19][20][21][22][23][24][25] since the three dimensions somewhat need to be represented using the two-dimensional computer screen. Holograms allows three-dimensional objects to be visualized on two-dimensional planes, and prototyping of holograms using abrasions has also been explored [26].…”
Section: Related Workmentioning
confidence: 99%
“…Inferential statistics is one of the available analysis tools that are relevant in certain situations. For instance, we have used theoretical models [39,40], graph theory [41,42,43,44], heuristic evaluation [45,46], qualitative methods via interviews [47], text analysis [48,49,50], personal accounts [51], visualization [52,53], design and sketching in two-dimensions [54], pseudo three-dimensions [55,56], and real three-dimensions [57,58,59]. We have built concept prototypes such as self-service kiosks [60], multi-view surfaces [61], volunteering services [62], tactile interfaces [63], improved text input interfaces [64], and augmented reality displays [65].…”
Section: Statistics In Research and Education-personal Experiencesmentioning
confidence: 99%
“…Typically, such systems include various types of sensors at remote sites to make the simulation more real. Online Experimentation is often made available through collaborative web platforms [13,14]. Typically, such a system will be engineered using the creators' first and best idea, and then improved in incremental steps until the result is satisfactory to the creators of the tool or framework.…”
Section: Introductionmentioning
confidence: 99%