2007 IEEE 18th International Symposium on Personal, Indoor and Mobile Radio Communications 2007
DOI: 10.1109/pimrc.2007.4394387
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Supporting First Person Shooter Games in Wireless Local Area Networks

Abstract: First Person Shooter (FPS) games are a popular online gaming genre played predominately over wired networks. FPS games have stringent delay requirements. However, the explosive growth in wireless LAN (WLAN) deployment has seen an increase in the use of such networks for gaming purposes. The varied performance of the IEEE 802.11 standard has tended to make WLANs unsuitable for FPS games. The IEEE 802.11e enhancement introduces Quality of Service (QoS) mechanisms including Enhanced Distributed Channel Access (ED… Show more

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Cited by 5 publications
(8 citation statements)
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“…Much prior work on running FPS games in a wireless environment has centred on how well wireless networks cope with network traffic generated by the online games, how that traffic inteferes with other wireless network users, and how scheduling schemes could improve the performance for game traffic [1], [2], [10]. Their results show that as long as the number of concurrent players is not too high, wireless networks can successfully run FPS games.…”
Section: Fps Games In a Wireless Environmentmentioning
confidence: 99%
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“…Much prior work on running FPS games in a wireless environment has centred on how well wireless networks cope with network traffic generated by the online games, how that traffic inteferes with other wireless network users, and how scheduling schemes could improve the performance for game traffic [1], [2], [10]. Their results show that as long as the number of concurrent players is not too high, wireless networks can successfully run FPS games.…”
Section: Fps Games In a Wireless Environmentmentioning
confidence: 99%
“…Amongst the online activities subscribed to users is online gaming. As the performance of wireless networks improves, increasing numbers of users will migrate to playing online games using wireless technology [1], [2].…”
Section: Introductionmentioning
confidence: 99%
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“…Related works include [3], [4] and [5]. [3] propose a scheme at the IP-layer rather than a MAC-layer to support games in WLAN.…”
Section: Introductionmentioning
confidence: 99%
“…[3] propose a scheme at the IP-layer rather than a MAC-layer to support games in WLAN. [5] measures the capability of 802.11g for multiplayer online games.…”
Section: Introductionmentioning
confidence: 99%