2016
DOI: 10.1007/978-3-319-49616-0_30
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Supporting Group Reflection in a Virtual Role-Playing Environment

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Cited by 3 publications
(3 citation statements)
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“…The case study CuCoMaG (Customer Complaint Management Group reflection) is a serious role-playing game for the training of customer complaint handling based on theories of consumer psychology and complaint management, originally developed in 2016 at the COLLIDE group in the context of a student master project (Doberstein et al, 2016;Othlinghaus and Hoppe, 2016). It has been re-designed and evaluated in 2019 by Othlinghaus-Wulhorst et al (2019).…”
Section: Case Study: Customer Complaint Managementmentioning
confidence: 99%
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“…The case study CuCoMaG (Customer Complaint Management Group reflection) is a serious role-playing game for the training of customer complaint handling based on theories of consumer psychology and complaint management, originally developed in 2016 at the COLLIDE group in the context of a student master project (Doberstein et al, 2016;Othlinghaus and Hoppe, 2016). It has been re-designed and evaluated in 2019 by Othlinghaus-Wulhorst et al (2019).…”
Section: Case Study: Customer Complaint Managementmentioning
confidence: 99%
“…Figure 4 is showing the general user interface of this scenario. This game has one distinctive feature that sets it apart from the previous ones presented: It offers explicit support for group reflection (Othlinghaus and Hoppe, 2016). Group reflection enables a collective exchange and thus collaborative learning (Schuster, 2010).…”
Section: Approachmentioning
confidence: 99%
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