2020
DOI: 10.21606/drs.2020.266
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Supporting people with dementia- Understanding their interactions with Mixed Reality Technologies

Abstract: This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

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Cited by 3 publications
(5 citation statements)
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“…The voice of the conker was not clear to PwD. Although, audio prompts are more effective in successful perception in PwD (Desai et al, 2020), clear human voice is preferred. Graphic icons such as tap icon were also difficult to understand.…”
Section: 2mentioning
confidence: 98%
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“…The voice of the conker was not clear to PwD. Although, audio prompts are more effective in successful perception in PwD (Desai et al, 2020), clear human voice is preferred. Graphic icons such as tap icon were also difficult to understand.…”
Section: 2mentioning
confidence: 98%
“…PwD respond differently to various types of objects and content in the physical and digital spaces due to their impairment (Desai et al, 2020). Thus, their experience of presence with blended reality spaces could also be different.…”
Section: Tangible Presencementioning
confidence: 99%
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“…Our study fits this methodology in that we wanted to explore how movement-based play and games can lead to more joy and social togetherness to anticipate possible health-related complications in this regard. Similarly, Desai et al (2020) applied off-the-shelf products as probes in their study of how people with dementia interacted with mixed reality technologies.…”
Section: The Game System As a Technology Probementioning
confidence: 99%