2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2021
DOI: 10.1109/vrw52623.2021.00225
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Supporting Physical and Mental Health Rehabilitation at Home with Virtual Reality Headsets and Force Feedback Gloves

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Cited by 8 publications
(9 citation statements)
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“…Schwenk et al used inertial sensors equipped with gyroscopes and accelerometers on the lower limbs connected to the VRR software, to deliver error-based retraining in the motor tasks required. Many previous studies also integrated VR with other technologies, utilizing the VR software to process the data sent live from different digital rehabilitation tools including treadmills [40,[84][85][86][87][88], data gloves [89][90][91], and robotically-assisted orthoses [92][93][94][95][96]. So, regarding this subject, we aim to stress how VR software can represent an integration platform for the function of many devices currently being tested or already clinically used in the rehabilitation field and for cancer survivors.…”
Section: Discussionmentioning
confidence: 99%
“…Schwenk et al used inertial sensors equipped with gyroscopes and accelerometers on the lower limbs connected to the VRR software, to deliver error-based retraining in the motor tasks required. Many previous studies also integrated VR with other technologies, utilizing the VR software to process the data sent live from different digital rehabilitation tools including treadmills [40,[84][85][86][87][88], data gloves [89][90][91], and robotically-assisted orthoses [92][93][94][95][96]. So, regarding this subject, we aim to stress how VR software can represent an integration platform for the function of many devices currently being tested or already clinically used in the rehabilitation field and for cancer survivors.…”
Section: Discussionmentioning
confidence: 99%
“…Eleven studies from Table 7 show the effective use of VR for cognitive rehabilitation. The study, 57 shows that participants' physical, mental, and behavioral well‐being has improved. VR in Reference 47 provides an efficient strategy to bypass WCH in BP measurement.…”
Section: Vr and Ar In Potmentioning
confidence: 94%
“…They were also asked to go up to the tower with bricks and ropes and grab them. The virtual cat task in Reference 57 consists of three subtasks in which participants must complete each subtask successfully to move to the next subtasks. In the VR environment 61 created, the user has to interact with the virtual avatar and perform the exercises in coordination with him for stroke rehabilitation.…”
Section: Vr and Ar In Potmentioning
confidence: 99%
“…Since its introduction, the gaming industry has used VR technology extensively to create thrilling games, such as Half-Life: Alyx [20], Batman: Arkham VR [21], Second Life [6], and many more. After proving their success in the gaming community, these technologies are slowly being introduced to assist in the field of military, sports, mental health therapy, medical training, and education, as can be seen in [22][23][24][25] and [26], respectively. Figure 3 below portrays a concept sketch of the VR headset, a device required to visualize and interact with the virtual environment.…”
Section: Virtual Reality (Vr)mentioning
confidence: 99%