2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2022
DOI: 10.1109/vr51125.2022.00070
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Supporting Playful Rehabilitation in the Home using Virtual Reality Headsets and Force Feedback Gloves

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Cited by 9 publications
(5 citation statements)
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“…The use of VR and AR technologies in healthcare has been increasing due to the capability they possess to enable a wide range of delivering healthcare applications [9,15,23,32,34,36,40,43,44,49], including the training of physicians and other healthcare professionals, as well as enhancing their ability to provide remote diagnosis services.…”
Section: Vr/ar In Healthcarementioning
confidence: 99%
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“…The use of VR and AR technologies in healthcare has been increasing due to the capability they possess to enable a wide range of delivering healthcare applications [9,15,23,32,34,36,40,43,44,49], including the training of physicians and other healthcare professionals, as well as enhancing their ability to provide remote diagnosis services.…”
Section: Vr/ar In Healthcarementioning
confidence: 99%
“…In the field of medical diagnosis [8,15,35,36,40,43,44], VR/AR plays a key role in the useful tool for the human-centered data acquisition. Researchers often build VR/AR scenes to collect human motion data to analyze and diagnose diseases.…”
Section: Vr/ar In Healthcarementioning
confidence: 99%
See 1 more Smart Citation
“…Recently, many studies have demonstrated the effectiveness of Virtual Reality (VR) exergames in improving the cognitive inhibition of older adults [33,37,46,51,64,94,122]. VR exergames combine physical exercise with cognitive training, offering an engaging and appealing training method that motivates older adults to train over extended periods [23,89,115]. Furthermore, VR exergames could provide rich visual and auditory stimuli.…”
Section: Introductionmentioning
confidence: 99%
“…3.1 Adapt the Difficulty According to Participants' Fitness Level and Improvements. We emphasized the importance of dynamically increasing game difficulty, a key feature in ensuring motivation and compliance in long-term training [52,85,115,121]. In the design process, our game assessed the participants' cognitive inhibition condition (reaction time) and then customized the difficulty based on the maximum, minimum, and average values.…”
mentioning
confidence: 99%