2018
DOI: 10.14742/ajet.4498
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Supporting students’ self-directed experiences of studio learning in Communication Design: The co-creation of a participatory methods process model

Abstract: This interdisciplinary paper discusses the meaning of open, critical, communal, and discursive learning spaces in higher education. It draws on recent research (Marshalsey, 2017) that illuminates the relationship between sensory affect and learning in studio education. It focuses on the extension and development of new learning configurations in the design studio, augmented by technology enhanced learning. Sensory affect is a form of feedback that can be used by learners to analyse and interpret the impact of … Show more

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Cited by 12 publications
(6 citation statements)
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“…Studio conveys a unique set of values, resources, objects, space, time, situations and a signature pedagogy, which is enriched by active and creative modes of experiential learning and practice (Sims & Shreeve 2012; Crowther 2013; Orr & Shreeve 2018). Studio as a site for learning is an ongoing process of observation, discovery and experimentation with project‐based briefs, critical play, making, doing, reflective thinking and critiques (Boling et al 2016; Farías & Wilkie 2016; Marshalsey & Sclater 2018). As a shared community of practice, with self‐directed ambiguity and ideas, studio is a distinct form of knowing, thinking and acting.…”
Section: Studio As a Site For Learning And The Pivot To Online Educationmentioning
confidence: 99%
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“…Studio conveys a unique set of values, resources, objects, space, time, situations and a signature pedagogy, which is enriched by active and creative modes of experiential learning and practice (Sims & Shreeve 2012; Crowther 2013; Orr & Shreeve 2018). Studio as a site for learning is an ongoing process of observation, discovery and experimentation with project‐based briefs, critical play, making, doing, reflective thinking and critiques (Boling et al 2016; Farías & Wilkie 2016; Marshalsey & Sclater 2018). As a shared community of practice, with self‐directed ambiguity and ideas, studio is a distinct form of knowing, thinking and acting.…”
Section: Studio As a Site For Learning And The Pivot To Online Educationmentioning
confidence: 99%
“…Several studies exist that explore studio as a learning environment and method, yet few studies examine how the specialised values of a physical studio instruction might be sustained in an era of developing technology and the subsequent changing shape of higher education (Lynas et al 2013; Nottingham 2017; Marshalsey & Sclater 2018; Rodriguez et al 2018). Research of technology‐enabled active learning environments (TE‐ALEs), large student numbers and spatial studies in the changing landscape of education are more ubiquitous (Young & Nichols 2017; Casanova et al 2018; Lee et al 2018; Shi et al 2019).…”
Section: Studio As a Site For Learning And The Pivot To Online Educationmentioning
confidence: 99%
“…The educational institutions are modifying the curricula in order to develop the competences of students through the technological tools (Herodotou, Heiser, & Rienties, 2017;Marshalsey & Sclater, 2018). In particular, universities face the challenge of improving the teaching-learning conditions through the construction of new virtual spaces (Marcel, 2019;Wang & Wang, 2017).…”
Section: Web Applications In the Educational Fieldmentioning
confidence: 99%
“…Design thinking has also been applied to develop pedagogical models based on co-creation (Androutsos & Brinia, 2019;Hakio & Mattelmäki, 2019). Marshalsey and Sclater (2018) describe one of the few reported one-off instances of co-created learning and teaching research in the design fields. Whilst sustained pedagogical partnership models are far from achieving mainstream status elsewhere, their lack of adoption in design contexts is somewhat unsurprising given that SoTL in design fields tends to occupy a minor position to other modes and areas of scholarship (Tovey, 2013).…”
Section: Introductionmentioning
confidence: 99%