2021
DOI: 10.3390/educsci11030105
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Supporting Teachers on Their STEAM Journey: A Collaborative STEAM Teacher Training Program

Abstract: There is growing enthusiasm for STEAM education in preparing students for an increasingly complex world. However, implementing STEAM in the classroom can be challenging for educators, as it may require collaboration across disciplines, increased workload, and understanding the nature of STEAM integration. This paper details a mixed-methods evaluation of a year-long STEAM teacher training program, in which a STEM teacher and an arts teacher collaborated to design and implement integrated STEAM lessons at each o… Show more

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Cited by 47 publications
(46 citation statements)
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“…Our results show that it seems necessary to add a fifth characteristic that should be fulfilled, so that mathematics education could be promoted through the gamification method, to those already indicated by Muñoz et al [24]: interdisciplinarity. Since teachers present a conceptual misunderstanding of gamification and STEAM Education, they report insecurity and lack of training for engaging in such educational methodologies [33][34][35][36][37]. They also may have an underpinning reluctance to designing and carrying out gamified activities within interdisciplinary approaches [36].…”
Section: Discussionmentioning
confidence: 99%
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“…Our results show that it seems necessary to add a fifth characteristic that should be fulfilled, so that mathematics education could be promoted through the gamification method, to those already indicated by Muñoz et al [24]: interdisciplinarity. Since teachers present a conceptual misunderstanding of gamification and STEAM Education, they report insecurity and lack of training for engaging in such educational methodologies [33][34][35][36][37]. They also may have an underpinning reluctance to designing and carrying out gamified activities within interdisciplinary approaches [36].…”
Section: Discussionmentioning
confidence: 99%
“…STEAM Education research also lacks an understanding of teachers' beliefs [36][37][38]. Kim and Bolger [36] remark that despite Korean teachers considering that STEAM educational programs can have a positive impact on elementary education, many are reluctant to take part in STEAM education.…”
Section: Introductionmentioning
confidence: 99%
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“…Seventeen of the 18 initial teachers completed the program and were paid a stipend of $2,500. Evaluation results, described in detail elsewhere (Boice et al, 2021), documented that the summer institute supported teacher implementation of STEAM, and positively impacted teachers' collaboration, pedagogy, self-efficacy, and arts integration practices.…”
Section: Teachers' Steam Professional Devel-opment: the Pre-covid-19 Experiencementioning
confidence: 90%
“…Piedade [5], in a systematic literature review, analyzed 16 papers and underlined the relevance of the use of educational robotics to teach as well as the importance of the teacher's preparation to design and implement robotic learning activities. The importance of using educational robotics in STEAM activities for teaching and learning is evident in several studies, which suggest positive attitudes and interest from students and teachers [9], and positive impact on teacher collaboration, pedagogical approach, and self-efficacy [10].…”
Section: Introductionmentioning
confidence: 99%