2022
DOI: 10.3389/frvir.2022.955437
|View full text |Cite|
|
Sign up to set email alerts
|

Supporting the creation of non-linear everyday AR experiences in exhibitions and museums: An authoring process based on self-contained building blocks

Abstract: The use of Augmented Reality (AR) has the potential to make everyday experiences exciting and educational. For example, AR can augment exhibits in museums with animated and interactive content. The creation of this content, however, is still facing challenges. To meet these, we employ reusable, pattern-based building blocks called AR nuggets. An AR nugget implements one application pattern in a small and self-contained piece of software to provide a complete solution for recurrent AR-based experiences. For exa… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
3
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
4
2

Relationship

0
6

Authors

Journals

citations
Cited by 6 publications
(3 citation statements)
references
References 19 publications
0
3
0
Order By: Relevance
“…From the very beginning, we have geared development towards the immersive Microsoft HoloLens 2, a state-of-the-art device that enables the precise tracking required for near-fit placement of digital assets in real space, especially in relation to existing physical objects. To support the content creation, we also aimed to develop modular authoring software solutions (Rau et al 2022) and codified design knowledge related to graphic effects, narrative structures and interaction patterns (Liu et al 2021). For the development of the HoloLens 2 app on which the immersive experience runs, we used Unity with the Mixed Reality Toolkit (MRTK) plugins provided by Microsoft as a basis.…”
Section: Project Aimmentioning
confidence: 99%
See 2 more Smart Citations
“…From the very beginning, we have geared development towards the immersive Microsoft HoloLens 2, a state-of-the-art device that enables the precise tracking required for near-fit placement of digital assets in real space, especially in relation to existing physical objects. To support the content creation, we also aimed to develop modular authoring software solutions (Rau et al 2022) and codified design knowledge related to graphic effects, narrative structures and interaction patterns (Liu et al 2021). For the development of the HoloLens 2 app on which the immersive experience runs, we used Unity with the Mixed Reality Toolkit (MRTK) plugins provided by Microsoft as a basis.…”
Section: Project Aimmentioning
confidence: 99%
“…For the development of the HoloLens 2 app on which the immersive experience runs, we used Unity with the Mixed Reality Toolkit (MRTK) plugins provided by Microsoft as a basis. On this platform, several exhibition-specific components were pre-configured as complex prefabs (referred to as "nuggets"), which could be used during authoring (Rau et al 2022).…”
Section: Project Aimmentioning
confidence: 99%
See 1 more Smart Citation