Free/Libre Open Source Software (FLOSS) development teams provide an interesting and convenient setting for studying distributed work. We begin by answering perhaps the most basic question: what is the social structure of these teams? We conducted social network analyses of bug-fixing interactions from three repositories: Sourceforge, GNU Savannah and Apache Bugzilla. We find that some OSS teams are highly centralized, but contrary to expectation, others are not. Projects are mostly quite hierarchical on four measures of hierarchy, consistent with past research but contrary to the naive image of these projects. Furthermore, we find that the level of centralization is negatively correlated with project size, suggesting that larger projects become more modular, or possibly that becoming more modular is a key to growth. The paper makes a further methodological contribution by identifying appropriate analysis approaches for interaction data. We conclude by sketching directions for future research.Free/Libre and Open Source Software (FLOSS) is a broad term used to embrace software released under either a "free software" or an "open source" Kevin Crowston is an Associate Professor of Information Studies at the Syracuse University (NY)