Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology 2020
DOI: 10.1145/3379337.3415874
|View full text |Cite
|
Sign up to set email alerts
|

SurfaceFleet: Exploring Distributed Interactions Unbounded from Device, Application, User, and Time

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
6
0

Year Published

2021
2021
2022
2022

Publication Types

Select...
6
1

Relationship

3
4

Authors

Journals

citations
Cited by 15 publications
(7 citation statements)
references
References 30 publications
1
6
0
Order By: Relevance
“…The current implementation of MoodCubes is set to the web browser. It would be interesting to see other representations, such as an independent applet that works across devices and applications on the desktop (similar to Surface-Fleet [5]), ways to see the MoodCube in AR, or even VR frst-person navigations. With VR it is particularly interesting that one would be working with a potentially infnite space that gives room for new interactions and immersive experiences in frst person.…”
Section: Limitations and Future Workmentioning
confidence: 99%
“…The current implementation of MoodCubes is set to the web browser. It would be interesting to see other representations, such as an independent applet that works across devices and applications on the desktop (similar to Surface-Fleet [5]), ways to see the MoodCube in AR, or even VR frst-person navigations. With VR it is particularly interesting that one would be working with a potentially infnite space that gives room for new interactions and immersive experiences in frst person.…”
Section: Limitations and Future Workmentioning
confidence: 99%
“…Researchers have also delved into specific multi-device configurations such as dual-screen or multi-screen (e.g., [32,39,50]), tablet formations (e.g., [13,47]), companion devices such as mobile phones (e.g., [2,12,21,28,45]), or large screen displays (e.g., [4,16,51,63,66]). Prior work has also explored categories of application design techniques, including migratory interfaces [5,6,8] and migratable applications [26,27,64], which are asynchronous usage patterns related to the "migrate" pattern discussed by [11].…”
Section: Supporting Cross-device Computingmentioning
confidence: 99%
“…In contrast to fixed interactive spaces, mobile setups are at the opposite end of the mobility spectrum (Figure 2) -built to afford high degrees of flexibility and dynamic configurations for different contexts. Some of these setups allow users to combine mobile devices (e.g., phones, tablets, e-readers, smartwatches) in unified interactions spanning across multiple devices [9,61]. Such setups can then support a wide range of user activities & tasks, including active reading [13,34], sharing personal media [60], sensemaking [106], and ad-hoc data exploration [52].…”
Section: Ad-hoc Interactions Across Mobile Devicesmentioning
confidence: 99%
“…Our app facilitates sharing of documents during video conferencing. A user can share documents with other individual participants by using directional sliding gestures (Figure 6j) into the direction of the proxyscreen of another participant of the conversation, which creates a transient shared portfolio [9] (Figure 6k). A fade-in animation indicates this document sharing, where the shared portfolio slowly fades in when performing the sliding gesture -and the sharing can be revoked easily by reversing the gesture.…”
Section: Multi-device Video Conferencingmentioning
confidence: 99%
See 1 more Smart Citation