2016
DOI: 10.15226/2473-3032/1/2/00109
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Surgical Simulation Training Systems: Box Trainers, Virtual Reality and Augmented Reality Simulators

Abstract: In contrast to Virtual Reality (VR) and traditional surgical training, simulation-based training in Minimally Invasive Surgery (MIS), and Augmented Reality (AR) technology, constitute relatively new application fields in surgery. However, between simulation and AR there is a direct link: the utilization of state-of-the art computer graphics tools and techniques. Nevertheless, an integrated research system that introduces AR properties in simulation-based surgical training scenarios has not yet been proposed in… Show more

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Cited by 20 publications
(18 citation statements)
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“…This iteration of 2-D motion capture can assess most simple movements that have specific phases of motion occurring in the frontal plane of motion since the camera is always in front of the end-user, and the end-user's torso is always facing the device [17]. Due to Trazer's 2-D marker less evaluation and its similarity to other markerless motion capture systems, if the system's view of the end-user's joints becomes obscured or blocked, Trazer may have some issues identifying joint position and location; thus, hampering assessment of complex movements or any activity that involves movement in planes of motion other than the frontal plane during marker-less assessment [18]. Trazer, and other 2-D motion analysis software like Nintendo's WitFit bear a strategic similarity in that the enduser is provided with a form of visual biofeedback using a virtual on-screen avatar that represents the end-user's movements in realtime [19].…”
Section: Related Work and Technologiesmentioning
confidence: 99%
“…This iteration of 2-D motion capture can assess most simple movements that have specific phases of motion occurring in the frontal plane of motion since the camera is always in front of the end-user, and the end-user's torso is always facing the device [17]. Due to Trazer's 2-D marker less evaluation and its similarity to other markerless motion capture systems, if the system's view of the end-user's joints becomes obscured or blocked, Trazer may have some issues identifying joint position and location; thus, hampering assessment of complex movements or any activity that involves movement in planes of motion other than the frontal plane during marker-less assessment [18]. Trazer, and other 2-D motion analysis software like Nintendo's WitFit bear a strategic similarity in that the enduser is provided with a form of visual biofeedback using a virtual on-screen avatar that represents the end-user's movements in realtime [19].…”
Section: Related Work and Technologiesmentioning
confidence: 99%
“…The latter allows the simulation to be adapted to the trainee's learning needs, enabling the learner to gain new cognitive skills, or develop and refine technical skills (e.g., instrumental navigation, clipping, slicing, etc.). However, two major limitations of VR-based simulation are the moderate sense of haptic feedback during interactions and the high costs making it prohibitively expensive for many institutions [16][17][18].…”
Section: Introductionmentioning
confidence: 99%
“…In recent days, AR is considered one of the prominent advanced technologies for its augmentation prototypes. It enhanced its effectiveness and influenced almost every aspect of life, such as emergency service [2], healthcare management [5] [3], industrial implementation, education and training [25] [33], design and planning [1] [4], and many more.…”
Section: Introductionmentioning
confidence: 99%