2020
DOI: 10.1152/advan.00083.2019
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Synaptic board: an educational game to help the synaptic physiology teaching-learning process

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Cited by 10 publications
(13 citation statements)
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References 29 publications
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“…Our results demonstrate that the ''Neuropoly'' EG was found by our residents to be helpful in memorizing certain aspects of neurology. This is in line with other studies on board game education in neurology, particularly in (Chaves et al, 2020), where the ''Synaptic'' board game was also favorably rated by medical residents. Short-term efficacy was also demonstrated in our study with a near two-fold increase between pre-and post-play Questionnaires.…”
Section: Discussionsupporting
confidence: 91%
“…Our results demonstrate that the ''Neuropoly'' EG was found by our residents to be helpful in memorizing certain aspects of neurology. This is in line with other studies on board game education in neurology, particularly in (Chaves et al, 2020), where the ''Synaptic'' board game was also favorably rated by medical residents. Short-term efficacy was also demonstrated in our study with a near two-fold increase between pre-and post-play Questionnaires.…”
Section: Discussionsupporting
confidence: 91%
“…For some years, we have been working with active methodologies in the physiology courses of the medical curriculum (13,15,22,30), as well as in other health areas such as dentistry, pharmacy, physiotherapy, and nursing (20,(31)(32)(33). Benade (34) suggested that individual reflection has little relevance beyond narrow workplace requirements, and that learning is becoming increasingly collaborative and acquiring a temporal character.…”
Section: Discussionmentioning
confidence: 99%
“…There is scientific evidence that working in groups can have beneficial effects on student learning (11,20,25,26,37,42). Collaborative learning techniques provide opportunities to improve the student's self-regulated behavior and reduce anxiety (6,43), while promoting more interdependent relationships among students and between students and lecturer, stimulating interest, and producing better learning and teaching outcomes (44)(45)(46).…”
Section: Students With Portfoliomentioning
confidence: 99%
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“…Activities involving the use of educational games to improve learning can be used in teaching strategies in combination with theoretical lectures or used after lectures (4,12,65). Such games assist in the development of problem-solving skills, increase the interest and motivation of the student in learning a particular topic, enable the application of acquired knowledge, develop the ability to work as a team, and improve cognitive and psychomotor development (4,25,38,65).…”
Section: Introductionmentioning
confidence: 99%