Handbook of Digital Games 2014
DOI: 10.1002/9781118796443.ch7
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Synchronization in Multiplayer Online Games

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Cited by 3 publications
(4 citation statements)
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“…Yet, it is assumed that most updates are received in the correct order and that, in any case, it would be acceptable to recover later from possible inconsistencies. Examples of optimistic approaches available in the scientific literature are the optimistic bucket synchronization [4], the combination of local lag and Time Warp proposed in [11], the trailing state synchronization [3], and the improved Time Warp equipped with the dropping scheme and a correlation-based delivery control approach [5].…”
Section: Partitioningmentioning
confidence: 99%
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“…Yet, it is assumed that most updates are received in the correct order and that, in any case, it would be acceptable to recover later from possible inconsistencies. Examples of optimistic approaches available in the scientific literature are the optimistic bucket synchronization [4], the combination of local lag and Time Warp proposed in [11], the trailing state synchronization [3], and the improved Time Warp equipped with the dropping scheme and a correlation-based delivery control approach [5].…”
Section: Partitioningmentioning
confidence: 99%
“…Conservative synchronization approaches allow the processing of game updates only when it is consistency-safe to do so. Lockstep [6], time-bucket synchronization [6], interactivity restoring [5], are some examples in the literature.…”
Section: Partitioningmentioning
confidence: 99%
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