ACM SIGGRAPH 2016 VR Village 2016
DOI: 10.1145/2929490.2932629
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Synesthesia suit

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Cited by 47 publications
(6 citation statements)
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“…Several attempts have been made to improve the sense of immersion through multimodal stimulation. For instance, Tactile Jacket [17] and Synesthesia Suit [18] provide vibration sensations or tactile sensations, which are achieved through the installation of vibrators on clothes to stimulate the cutaneous senses. Although both can stimulate a wide range of body parts, they are not designed to provide sensations that induce body movements.…”
Section: Stimulating Multimodal Perceptionmentioning
confidence: 99%
“…Several attempts have been made to improve the sense of immersion through multimodal stimulation. For instance, Tactile Jacket [17] and Synesthesia Suit [18] provide vibration sensations or tactile sensations, which are achieved through the installation of vibrators on clothes to stimulate the cutaneous senses. Although both can stimulate a wide range of body parts, they are not designed to provide sensations that induce body movements.…”
Section: Stimulating Multimodal Perceptionmentioning
confidence: 99%
“…Vibrotactile feedback has been thoroughly investigated in previous literatures. Numerous works presented vibrotactile systems for the torso using vests (Lindeman et al 2004;Konishi et al 2016;Jones et al 2004;Wu et al 2010). While vibrotactile feedback has a wide array of applications, it remains limited; as vibrations cannot stimulate sensations like shear forces or strong impact (Ion et al 2015).…”
Section: Related Workmentioning
confidence: 99%
“…Most haptic wearable devices explicitly provide a single type of feedback (Hardlight VR 2018;Konishi et al 2016;Jones et al 2004;Wu et al 2010). Therefore, users have to wear many devices to receive multiple types of stimuli on various body locations.…”
Section: Introductionmentioning
confidence: 99%
“…The gaming industry makes use of haptic illusions to supplement their gameplay. REZ's Synesthesia suit uses vibrotactile feedback to enhance the psychedelic visual and auditory gaming experience [23]. The overload of multi-modal stimulation is suitable in the context of the game.…”
Section: Haptic Interface Designmentioning
confidence: 99%