2023
DOI: 10.1145/3558773
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Synthesizing Game Levels for Collaborative Gameplay in a Shared Virtual Environment

Abstract: We developed a method to synthesize game levels that accounts for the degree of collaboration required by two players to finish a given game level. We first asked a game level designer to create playable game level chunks. Then, two artificial intelligence (AI) virtual agents driven by behavior trees played each game level chunk. We recorded the degree of collaboration required to accomplish each game level chunk by the AI virtual agents and used it to characterize each game level chunk. To synthesize a game l… Show more

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Cited by 13 publications
(1 citation statement)
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“…as well as facial expressions, gestural interactions, body movements and dialogues, than to the specifics and detailed aspects of how collaboration will take place [50]. This is particularly useful, perhaps even critical, in those cases where there are more than just two users collaborating in the VRE [67].…”
Section: Key Pointsmentioning
confidence: 99%
“…as well as facial expressions, gestural interactions, body movements and dialogues, than to the specifics and detailed aspects of how collaboration will take place [50]. This is particularly useful, perhaps even critical, in those cases where there are more than just two users collaborating in the VRE [67].…”
Section: Key Pointsmentioning
confidence: 99%