2013
DOI: 10.1145/2421636.2421638
|View full text |Cite
|
Sign up to set email alerts
|

Synthesizing waves from animated height fields

Abstract: Computer animated ocean waves for feature films are typically carefully choreographed to match the vision of the director and to support the telling of the story. The rough shape of these waves is established in the previsualization (previs) stage, where artists use a variety of modeling tools with fast feedback to obtain the desired look. This poses a challenge to the effects artists who must subsequently match the locked-down look of the previs waves with high-quality simulated or synthesized waves, adding t… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
16
0

Year Published

2014
2014
2024
2024

Publication Types

Select...
6
3
1

Relationship

0
10

Authors

Journals

citations
Cited by 26 publications
(16 citation statements)
references
References 29 publications
0
16
0
Order By: Relevance
“…Others use waves as boundary conditions, guide shapes [Nielsen and Bridson 2011;SideFX 2013], or texture maps to approximate additional details in more general fluid simulations [Chentanez and Müller 2010]. Researchers have also customized waves with artistic data [Nielsen et al 2013]. These extensions are important for increasing visual realism and can easily be used with our model as well.…”
Section: Ocean Animation Literaturementioning
confidence: 99%
“…Others use waves as boundary conditions, guide shapes [Nielsen and Bridson 2011;SideFX 2013], or texture maps to approximate additional details in more general fluid simulations [Chentanez and Müller 2010]. Researchers have also customized waves with artistic data [Nielsen et al 2013]. These extensions are important for increasing visual realism and can easily be used with our model as well.…”
Section: Ocean Animation Literaturementioning
confidence: 99%
“…• the method using the Jacobian determinant to test wave breaking suffers from temporal instability [46].…”
Section: Whitecap Renderingmentioning
confidence: 99%
“…The aim of our method is closely related to fluid guiding approaches, whose goal it is to influence the outcome of a simulation with respect to external, and often non-physical goals. While early works in this area have mostly focused on guiding shapes [Shi and Yu 2005;Thuerey et al 2006], recent techniques have introduced more subtle techniques [Pan et al 2013;Nielsen et al 2013] that are highly relevant for practical applications. Overall, the aim of these methods differs from our approach: they typically take a single goal surface as input, and then refine or modify the result of a new simulation w.r.t.…”
Section: Related Workmentioning
confidence: 99%