2012
DOI: 10.1002/bjs.8819
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Systematic review of serious games for medical education and surgical skills training

Abstract: Blended and interactive learning by means of serious games may be applied to train both technical and non-technical skills relevant to the surgical field. Games developed or used for this purpose need validation before integration into surgical teaching curricula.

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Cited by 539 publications
(371 citation statements)
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“…[7][8][9] These games are widely applied within the educational field to facilitate students' learning through the integration of information in a competitive active environment. 10,11 An educational game is defined as an instructional method that requires the learner to participate in a competitive activity with preset rules.…”
Section: Introductionmentioning
confidence: 99%
“…[7][8][9] These games are widely applied within the educational field to facilitate students' learning through the integration of information in a competitive active environment. 10,11 An educational game is defined as an instructional method that requires the learner to participate in a competitive activity with preset rules.…”
Section: Introductionmentioning
confidence: 99%
“…Games as learning tools have been well recognized as beneficial for a long time [6] and the use of games in recent times, particularly for the training of healthcare professionals to manage crisis situations, has become commonplace [7], [8]. Games can also help to manage the cognitive load [9] which in turn helps people to manage their stress.…”
Section: Literature Reviewmentioning
confidence: 99%
“…In terms of medical education and awareness Graafland et al [14] presented a survey on medical education and surgical skills across 25 publications which comprised 30 games. They explained that games developed for the purpose of such serious applications required the use of further validation before being deployed as there was a lack of robust evaluation for the surveyed games.…”
Section: Background and Related Workmentioning
confidence: 99%